Beaux Art Ball
Group: Yixuan Ye, Kevin Clark, Yunqi Lei
In this project, we designed a set of avatars in the virtual reality scene for the player to control and a system of interactive environment influenced by the avatar.
The theme of the avatars is the skeleton. Based on the principles of rigging systems and motion kinematics, we explore ways to amplify and extend the reach of our body through an avatar.
Avatar rig controlled by VR headset and limb controllers
Small environment robots target avatar right hand(A3) and follow its motion
Light intensity at small robot endpoints depends on the distance to the target
Avatar left hand(A2) select new target for relocation using laser
Avatar starts on the ground at a snap position that is equidistant from both the big robot and points
Participant presses button on controller while lifting his left arm higher than 1.70m to request robot pickup
Depending on the distance from “A2” to “R” points on robot ends, or anather robot will answer the call
Participant can choose his new location within the cage by pointing the laser beam to one of the “G” floating targets
Avatar has been transported successfully to new location
Avayat foot “A4 snaps to mesh target “E” to be in an upside down position with a new prespective to the environment